I realized I have a small collection of doodles that were created for the book but were not included in the final version because the related sections were edited out. Here is one that was connected to a section on my screen casting origins.
"The format we have chosen to deliver this section’s topic, then, is fraught with irony and opens us to possible charges of hypocrisy. We are going to teach you about immediacy in one of the least immediate formats currently available: a printed book. To compensate, we will offer some format experiments to promote active learning as you read. A good teacher might refer to using devices such as note-taking templates or mind maps. Their goal in using such instruments is to make thinking visible. Having thought through where our lesson could go wrong for our leaners, our goal is similar: to help you see and surface your thinking at the times when such a practice will, hopefully, be most valuable to you. While we are at it, we are also hoping to avoid unfunny irony and possible hypocrisy – or the eventuality that you will stop reading altogether. With all of that off our chests, that somewhat winding road of a paragraph leads to our opening analogy."
"Delight is the game you want to keep playing. The game wherein your commitment and your personal engagement are critical components. As the designer, you extend the thing by making it possible for your users to access something around the thing."
A sheet for documenting thought processes during an experience and through the lens of authenticity.
Thanks to @BCBookmarks for featuring Make Yourself Clear today.
Our latest EdSurge column features highlights from a conversation with Austin Kleon.
Here are slides from a session I ran on Monday about how schools leaders can try to be 'better teachers' in their leadership practices.
In a talk I'll be doing next week at ISTE, I will share a perspective on life and learning that basically suggests that most areas of life can be analyzed through a lens of three phases: intent (goals/outcomes), experiences (learning/instructional design), assessment (what was learned).